Why Gatsby Games Builds Genre-Defying Games

An elven gunslinger with glowing goggles and a mechanical arm reloads midair as she flips backward through a collapsing portal surrounded by floating stone ruins.

At Gatsby Games, genre is a sandbox, not a rulebook. From the conceptual world of WOA to the bold reinvention of Ninja Chess, we craft games that defy expectations and redraw the map of play.

Inside the Gatsby Game Formula: Our Core Design Pillars

A silver-haired warrior stands with a glowing golden sword in the midst of towering ancient ruins, illuminated by swirling golden particles and fractured rock formations.

At Gatsby Games, our titles begin long before the first line of code. We start with conviction and a set of design values that shape every world we build. Whether you’re exploring our early prototypes or just getting to know us, these pillars define what it means to make a “Gatsby Game.” These aren’t just […]

From Palette to Purpose: The Visual Philosophy Behind Gatsby Games

A bald monk with cybernetic arms levitates cross-legged in a ruined temple as glowing golden discs orbit his head and hands in perfect harmony.

At Gatsby Games, visual identity is more than a surface layer. It’s how we translate lore into mood, emotion into palette, and philosophy into design. Whether concepting a world in early development or refining UI elements for launch, our aesthetic principles guide every pixel we place. This post offers a glimpse into the pillars that […]